欧文每次游戏结束后,凯尔希都会在应用程序中记录他的日常行为,追踪他的进展。
Soon she started to see small, positive changes in his behaviour. For example, getting ready for school had become smoother, and there were no negative messages from teachers.
她很快发觉他的行为举止发生了细小、积极的变化。比如,为上学做准备的过程变得更加顺利,老师那边也没有传来负面讯息。
And after failing fifth grade, Owain subsequently shot up to getting As and Bs for his work.
随后,五年级不及格的欧文在学业上取得了A和B的好成绩。
"It has been amazing to see my son so successful, but more so, seeing him have confidence in himself," Kelcey says. "He is no longer upset and confused about why he just does not get it."
凯尔希说:“看到儿子如此成功让我很惊喜,但更让我高兴的是他现在有了自信心,他不再为自己为什么做不到而感到沮丧和困或了。”
Eddie Martucci, chief executive of Akili, the Boston-based tech firm behind EndeavorRx, says the game has been designed to boost cognitive progressing.
开发EndeavorRx 游戏的波士顿科技公司 Akili 的首席执行官艾迪·马尔图齐表示,设计这款游戏的初衷就是促进认知进步。
"It is something that's very difficult to get through molecular means, like taking a pill. But it turns out that sensory stimuli can actually directly stimulate parts of the brain controlling cognitive function."
他表示:“认知功能是很难通过吃要等分子学手段来提升的。但事实证明,感官刺机方法可以直接刺机大脑中控制认知功能的部位。”
他的公司计划未来几年内在欧洲推出这款游戏。